Ylva And Malin
imconfig.h
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1 
2 //-----------------------------------------------------------------------------
3 // COMPILE-TIME OPTIONS FOR DEAR IMGUI
4 // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
5 // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
6 //-----------------------------------------------------------------------------
7 // A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
8 // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
9 // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include
10 // the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures.
11 // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
12 // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
13 //-----------------------------------------------------------------------------
14 
15 #pragma once
16 
17 //---- Define assertion handler. Defaults to calling assert().
18 //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
19 //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
20 
21 //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
22 //#define IMGUI_API __declspec( dllexport )
23 //#define IMGUI_API __declspec( dllimport )
24 
25 //---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
26 //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
27 
28 //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
29 //---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
30 //#define IMGUI_DISABLE_DEMO_WINDOWS
31 
32 //---- Don't implement some functions to reduce linkage requirements.
33 //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
34 //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
35 //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
36 //#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
37 //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free(). You will need to call ImGui::SetAllocatorFunctions().
38 
39 //---- Include imgui_user.h at the end of imgui.h as a convenience
40 //#define IMGUI_INCLUDE_IMGUI_USER_H
41 
42 //---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
43 //#define IMGUI_USE_BGRA_PACKED_COLOR
44 
45 //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
46 // By default the embedded implementations are declared static and not available outside of imgui cpp files.
47 //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
48 //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
49 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
50 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
51 
52 //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
53 // This will be inlined as part of ImVec2 and ImVec4 class declarations.
54 /*
55 #define IM_VEC2_CLASS_EXTRA \
56  ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
57  operator MyVec2() const { return MyVec2(x,y); }
58 
59 #define IM_VEC4_CLASS_EXTRA \
60  ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
61  operator MyVec4() const { return MyVec4(x,y,z,w); }
62 */
63 
64 //---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
65 //#define ImDrawIdx unsigned int
66 
67 //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
68 /*
69 namespace ImGui
70 {
71  void MyFunction(const char* name, const MyMatrix44& v);
72 }
73 */
74 
75 
76 // Add this to your imconfig.h
77 
78 #include <SFML/System/Vector2.hpp>
79 #include <SFML/Graphics/Color.hpp>
80 
81 #define IM_VEC2_CLASS_EXTRA \
82  template <typename T> \
83  ImVec2(const sf::Vector2<T>& v) { \
84  x = static_cast<float>(v.x); \
85  y = static_cast<float>(v.y); \
86  } \
87  \
88  template <typename T> \
89  operator sf::Vector2<T>() const { \
90  return sf::Vector2<T>(x, y); \
91  }
92 
93 #define IM_VEC4_CLASS_EXTRA \
94  ImVec4(const sf::Color & c) \
95  : ImVec4(c.r / 255.f, c.g / 255.f, c.b / 255.f, c.a / 255.f) { \
96  } \
97  operator sf::Color() const { \
98  return sf::Color( \
99  static_cast<sf::Uint8>(x * 255.f), \
100  static_cast<sf::Uint8>(y * 255.f), \
101  static_cast<sf::Uint8>(z * 255.f), \
102  static_cast<sf::Uint8>(w * 255.f)); \
103  }