Ylva And Malin
imgui_impl_sdl_gl3.h
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1 
2 // ImGui SDL2 binding with OpenGL3
3 // (SDL is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
4 // (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
5 
6 // Implemented features:
7 // [X] User texture binding. Cast 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
8 // Missing features:
9 // [ ] SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
10 
11 // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
12 // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
13 // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
14 // https://github.com/ocornut/imgui
15 
16 // About GLSL version:
17 // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
18 // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
19 
20 struct SDL_Window;
21 typedef union SDL_Event SDL_Event;
22 
23 IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window* window, const char* glsl_version = NULL);
25 IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window);
28 
29 // Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplSdlGL3_InvalidateDeviceObjects()
Definition: imgui_impl_sdl_gl3.cpp:337
IMGUI_API void ImGui_ImplSdlGL3_RenderDrawData(ImDrawData *draw_data)
Definition: imgui_impl_sdl_gl3.cpp:71
IMGUI_API void ImGui_ImplSdlGL3_Shutdown()
Definition: imgui_impl_sdl_gl3.cpp:422
#define IMGUI_API
Definition: imgui.h:31
IMGUI_API bool ImGui_ImplSdlGL3_Init(SDL_Window *window, const char *glsl_version=NULL)
Definition: imgui_impl_sdl_gl3.cpp:362
IMGUI_API bool ImGui_ImplSdlGL3_CreateDeviceObjects()
Definition: imgui_impl_sdl_gl3.cpp:272
IMGUI_API void ImGui_ImplSdlGL3_NewFrame(SDL_Window *window)
Definition: imgui_impl_sdl_gl3.cpp:437
Definition: imgui.h:1680
IMGUI_API bool ImGui_ImplSdlGL3_ProcessEvent(SDL_Event *event)
Definition: imgui_impl_sdl_gl3.cpp:206
union SDL_Event SDL_Event
Definition: imgui_impl_sdl_gl3.h:21