Ylva And Malin
Functions
ImGui::SFML Namespace Reference

Functions

void Init (sf::RenderWindow &window, bool loadDefaultFont)
 
void Init (sf::Window &window, sf::RenderTarget &target, bool loadDefaultFont)
 
void ProcessEvent (const sf::Event &event)
 
void Update (sf::RenderWindow &window, sf::Time dt)
 
void Update (sf::Window &window, sf::RenderTarget &target, sf::Time dt)
 
void Update (const sf::Vector2i &mousePos, const sf::Vector2f &displaySize, sf::Time dt)
 
void Render (sf::RenderTarget &target)
 
void Shutdown ()
 
void UpdateFontTexture ()
 
sf::Texture & GetFontTexture ()
 
void SetActiveJoystickId (unsigned int joystickId)
 
void SetJoytickDPadThreshold (float threshold)
 
void SetJoytickLStickThreshold (float threshold)
 
void SetJoystickMapping (int action, unsigned int joystickButton)
 
void SetDPadXAxis (sf::Joystick::Axis dPadXAxis, bool inverted)
 
void SetDPadYAxis (sf::Joystick::Axis dPadYAxis, bool inverted)
 
void SetLStickXAxis (sf::Joystick::Axis lStickXAxis, bool inverted)
 
void SetLStickYAxis (sf::Joystick::Axis lStickYAxis, bool inverted)
 

Function Documentation

sf::Texture & ImGui::SFML::GetFontTexture ( )
void ImGui::SFML::Init ( sf::RenderWindow &  window,
bool  loadDefaultFont 
)

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void ImGui::SFML::Init ( sf::Window &  window,
sf::RenderTarget &  target,
bool  loadDefaultFont 
)

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void ImGui::SFML::ProcessEvent ( const sf::Event &  event)

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void ImGui::SFML::Render ( sf::RenderTarget &  target)

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void ImGui::SFML::SetActiveJoystickId ( unsigned int  joystickId)
void ImGui::SFML::SetDPadXAxis ( sf::Joystick::Axis  dPadXAxis,
bool  inverted 
)

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void ImGui::SFML::SetDPadYAxis ( sf::Joystick::Axis  dPadYAxis,
bool  inverted 
)

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void ImGui::SFML::SetJoystickMapping ( int  action,
unsigned int  joystickButton 
)

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void ImGui::SFML::SetJoytickDPadThreshold ( float  threshold)

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void ImGui::SFML::SetJoytickLStickThreshold ( float  threshold)

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void ImGui::SFML::SetLStickXAxis ( sf::Joystick::Axis  lStickXAxis,
bool  inverted 
)

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void ImGui::SFML::SetLStickYAxis ( sf::Joystick::Axis  lStickYAxis,
bool  inverted 
)

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void ImGui::SFML::Shutdown ( )

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void ImGui::SFML::Update ( sf::RenderWindow &  window,
sf::Time  dt 
)

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void ImGui::SFML::Update ( sf::Window &  window,
sf::RenderTarget &  target,
sf::Time  dt 
)

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void ImGui::SFML::Update ( const sf::Vector2i &  mousePos,
const sf::Vector2f &  displaySize,
sf::Time  dt 
)

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void ImGui::SFML::UpdateFontTexture ( )

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