#include <imgui_internal.h>
ImRect::ImRect |
( |
const ImVec4 & |
v | ) |
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inline |
ImRect::ImRect |
( |
float |
x1, |
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float |
y1, |
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float |
x2, |
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float |
y2 |
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) |
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inline |
bool ImRect::Contains |
( |
const ImVec2 & |
p | ) |
const |
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inline |
bool ImRect::Contains |
( |
const ImRect & |
r | ) |
const |
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inline |
void ImRect::Expand |
( |
const float |
amount | ) |
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inline |
ImVec2 ImRect::GetBL |
( |
| ) |
const |
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inline |
ImVec2 ImRect::GetBR |
( |
| ) |
const |
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inline |
ImVec2 ImRect::GetCenter |
( |
| ) |
const |
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inline |
float ImRect::GetHeight |
( |
| ) |
const |
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inline |
ImVec2 ImRect::GetSize |
( |
| ) |
const |
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inline |
ImVec2 ImRect::GetTL |
( |
| ) |
const |
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inline |
ImVec2 ImRect::GetTR |
( |
| ) |
const |
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inline |
float ImRect::GetWidth |
( |
| ) |
const |
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inline |
bool ImRect::IsInverted |
( |
| ) |
const |
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inline |
bool ImRect::Overlaps |
( |
const ImRect & |
r | ) |
const |
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inline |
void ImRect::TranslateX |
( |
float |
dx | ) |
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inline |
void ImRect::TranslateY |
( |
float |
dy | ) |
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inline |
The documentation for this struct was generated from the following file: