For internal use only!
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bool ym_gfx_unix_window::a |
bool ym_gfx_unix_window::d |
ym_gfx_unix_window::display |
The X11 display connection.
bool ym_gfx_unix_window::down |
bool ym_gfx_unix_window::e |
u16 ym_gfx_unix_window::height |
ym_gfx_unix_window::is_open |
Bool indicating if window is still open.
bool ym_gfx_unix_window::left |
bool ym_gfx_unix_window::q |
bool ym_gfx_unix_window::right |
bool ym_gfx_unix_window::s |
bool ym_gfx_unix_window::up |
bool ym_gfx_unix_window::w |
- Todo:
- Remove this when getting sprite movement to work. Should have a better way of doing keyboard handling, this is just for hax.
u16 ym_gfx_unix_window::width |
The X11 graphical window.
The documentation for this struct was generated from the following file: