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Ylva And Malin
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#include <ym_gfx_gl.h>
Functions | |
| YM_NO_DISCARD ym_errc | ym_gfx_gl_load_procs () |
| YM_NO_DISCARD ym_errc ym_gfx_gl_load_procs | ( | ) |

| PFNGLATTACHSHADERPROC glAttachShader |
| PFNGLBINDBUFFERPROC glBindBuffer |
| PFNGLBINDVERTEXARRAYPROC glBindVertexArray |
| PFNGLBUFFERDATAPROC glBufferData |
| PFNGLCOMPILESHADERPROC glCompileShader |
| PFNGLCREATEPROGRAMPROC glCreateProgram |
| PFNGLCREATESHADERPROC glCreateShader |
| PFNGLDELETEBUFFERSPROC glDeleteBuffers |
| PFNGLDELETEPROGRAMPROC glDeleteProgram |
| PFNGLDELETESHADERPROC glDeleteShader |
| PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray |
| PFNGLGENBUFFERSPROC glGenBuffers |
| PFNGLGENVERTEXARRAYSPROC glGenVertexArrays |
| PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog |
| PFNGLGETPROGRAMIVPROC glGetProgramiv |
| PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog |
| PFNGLGETSHADERIVPROC glGetShaderiv |
| PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation |
| PFNGLLINKPROGRAMPROC glLinkProgram |
| PFNGLSHADERSOURCEPROC glShaderSource |
| PFNGLUNIFORM1FPROC glUniform1f |
| PFNGLUNIFORM1IPROC glUniform1i |
| PFNGLUNIFORM1UIPROC glUniform1ui |
| PFNGLUNIFORM2FPROC glUniform2f |
| PFNGLUNIFORM3FPROC glUniform3f |
| PFNGLUNIFORM4FPROC glUniform4f |
| PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv |
| PFNGLUSEPROGRAMPROC glUseProgram |
| PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer |
1.8.11