Ylva And Malin
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Data Structures | |
struct | sprite_sheet |
Sprite sheet "container interaction". More... | |
Macros | |
#define | MAX_SPRITE_SHEETS 256 |
Functions | |
ym_errc | add_sheet_ (uint row_count, uint col_count, GLuint texture_id, ym_sheet_id *out_id) |
sprite_sheet * | get_sheets_ (int *out_count) |
ym_errc | ym_gfx_load_png (const char *filename, u8 **out_image, int *out_width, int *out_height) |
PNG loading. More... | |
ym_errc | ym_sprite_init (ym_mem_region *region, ym_gfx_window *window) |
ym_sprite API implementation More... | |
ym_errc | ym_sprite_shutdown () |
ym_errc | ym_sprite_load_sheet (const char *filename, uint col_count, uint row_count, ym_sheet_id *out_sheet_id) |
ym_errc | ym_sprite_delete_sheet (ym_sheet_id sheet_id) |
ym_errc | ym_sprite_draw (ym_sheet_id sheet_id, ym_sprite_id sprite_id, uint layer, ym_vec2 pos) |
ym_errc | ym_sprite_draw_extd (ym_sheet_id sheet_id, ym_sprite_id sprite_id, uint layer, ym_vec2 pos, ym_vec2 scale, float angle) |
void | ym_sprite_set_camera_pos (ym_vec3 camera_pos) |
#define MAX_SPRITE_SHEETS 256 |
ym_errc add_sheet_ | ( | uint | row_count, |
uint | col_count, | ||
GLuint | texture_id, | ||
ym_sheet_id * | out_id | ||
) |
sprite_sheet* get_sheets_ | ( | int * | out_count | ) |
ym_errc ym_gfx_load_png | ( | const char * | filename, |
u8 ** | out_image, | ||
int * | out_width, | ||
int * | out_height | ||
) |
PNG loading.
ym_errc ym_sprite_delete_sheet | ( | ym_sheet_id | sheet_id | ) |
ym_errc ym_sprite_draw | ( | ym_sheet_id | sheet_id, |
ym_sprite_id | sprite_id, | ||
uint | layer, | ||
ym_vec2 | pos | ||
) |
ym_errc ym_sprite_draw_extd | ( | ym_sheet_id | sheet_id, |
ym_sprite_id | sprite_id, | ||
uint | layer, | ||
ym_vec2 | pos, | ||
ym_vec2 | scale, | ||
float | angle | ||
) |
ym_errc ym_sprite_init | ( | ym_mem_region * | region, |
ym_gfx_window * | window | ||
) |
ym_sprite API implementation
ym_errc ym_sprite_load_sheet | ( | const char * | filename, |
uint | col_count, | ||
uint | row_count, | ||
ym_sheet_id * | out_sheet_id | ||
) |
ym_errc ym_sprite_shutdown | ( | ) |
GLint atlas_col_count |
GLint atlas_row_count |
GLint color |
GLuint ibo |
GLuint ibo_size |
GLint mvp |
ym_mat4 projection_matrix |
GLuint shader_program |
GLuint shaders[2] |
GLint texture_id |
GLuint texture_vbo |
struct { ... } uniforms |
GLuint vao |
GLuint vbo |
ym_mat4 view_matrix |