Ylva And Malin
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#include "imgui.h"
#include "imgui_impl_sdl_gl3.h"
#include <SDL.h>
#include <SDL_syswm.h>
#include <GL/GLEW.h>
#include <gl/GLU.h>
Functions | |
void | ImGui_ImplSdlGL3_RenderDrawData (ImDrawData *draw_data) |
bool | ImGui_ImplSdlGL3_ProcessEvent (SDL_Event *event) |
void | ImGui_ImplSdlGL3_CreateFontsTexture () |
bool | ImGui_ImplSdlGL3_CreateDeviceObjects () |
void | ImGui_ImplSdlGL3_InvalidateDeviceObjects () |
bool | ImGui_ImplSdlGL3_Init (SDL_Window *window, const char *glsl_version) |
void | ImGui_ImplSdlGL3_Shutdown () |
void | ImGui_ImplSdlGL3_NewFrame (SDL_Window *window) |
bool ImGui_ImplSdlGL3_CreateDeviceObjects | ( | ) |
void ImGui_ImplSdlGL3_CreateFontsTexture | ( | ) |
bool ImGui_ImplSdlGL3_Init | ( | SDL_Window * | window, |
const char * | glsl_version | ||
) |
void ImGui_ImplSdlGL3_InvalidateDeviceObjects | ( | ) |
void ImGui_ImplSdlGL3_NewFrame | ( | SDL_Window * | window | ) |
bool ImGui_ImplSdlGL3_ProcessEvent | ( | SDL_Event * | event | ) |
void ImGui_ImplSdlGL3_RenderDrawData | ( | ImDrawData * | draw_data | ) |
void ImGui_ImplSdlGL3_Shutdown | ( | ) |