Ylva And Malin
Functions
imgui_impl_sdl_gl3.cpp File Reference
#include "imgui.h"
#include "imgui_impl_sdl_gl3.h"
#include <SDL.h>
#include <SDL_syswm.h>
#include <GL/GLEW.h>
#include <gl/GLU.h>
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Functions

void ImGui_ImplSdlGL3_RenderDrawData (ImDrawData *draw_data)
 
bool ImGui_ImplSdlGL3_ProcessEvent (SDL_Event *event)
 
void ImGui_ImplSdlGL3_CreateFontsTexture ()
 
bool ImGui_ImplSdlGL3_CreateDeviceObjects ()
 
void ImGui_ImplSdlGL3_InvalidateDeviceObjects ()
 
bool ImGui_ImplSdlGL3_Init (SDL_Window *window, const char *glsl_version)
 
void ImGui_ImplSdlGL3_Shutdown ()
 
void ImGui_ImplSdlGL3_NewFrame (SDL_Window *window)
 

Function Documentation

bool ImGui_ImplSdlGL3_CreateDeviceObjects ( )

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void ImGui_ImplSdlGL3_CreateFontsTexture ( )

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bool ImGui_ImplSdlGL3_Init ( SDL_Window *  window,
const char *  glsl_version 
)

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void ImGui_ImplSdlGL3_InvalidateDeviceObjects ( )

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void ImGui_ImplSdlGL3_NewFrame ( SDL_Window *  window)

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bool ImGui_ImplSdlGL3_ProcessEvent ( SDL_Event event)

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void ImGui_ImplSdlGL3_RenderDrawData ( ImDrawData draw_data)

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void ImGui_ImplSdlGL3_Shutdown ( )

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