- a -
- c -
- f -
- g -
- g_total_memory
: allocator_tests.c
- GImGui
: imgui.cpp
, imgui_internal.h
- glAttachShader
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glBindBuffer
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glBindVertexArray
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glBufferData
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glCompileShader
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glCreateProgram
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glCreateShader
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glDeleteBuffers
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glDeleteProgram
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glDeleteShader
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glDeleteVertexArrays
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glEnableVertexAttribArray
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGenBuffers
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGenVertexArrays
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGetProgramInfoLog
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGetProgramiv
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGetShaderInfoLog
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGetShaderiv
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glGetUniformLocation
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glLinkProgram
: ym_gfx_gl_procs.h
, ym_gfx_gl_procs.c
- glShaderSource
: ym_gfx_gl_procs.h
, ym_gfx_gl_procs.c
- glUniform1f
: ym_gfx_gl_procs.h
, ym_gfx_gl_procs.c
- glUniform1i
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glUniform1ui
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glUniform2f
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glUniform3f
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glUniform4f
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glUniformMatrix4fv
: ym_gfx_gl_procs.h
, ym_gfx_gl_procs.c
- glUseProgram
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- glVertexAttribPointer
: ym_gfx_gl_procs.c
, ym_gfx_gl_procs.h
- i -
- l -
- m -
- p -
- r -
- s -
- t -
- u -
- v -