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void | ImGui::SFML::Init (sf::RenderWindow &window, bool loadDefaultFont) |
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void | ImGui::SFML::Init (sf::Window &window, sf::RenderTarget &target, bool loadDefaultFont) |
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void | ImGui::SFML::ProcessEvent (const sf::Event &event) |
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void | ImGui::SFML::Update (sf::RenderWindow &window, sf::Time dt) |
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void | ImGui::SFML::Update (sf::Window &window, sf::RenderTarget &target, sf::Time dt) |
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void | ImGui::SFML::Update (const sf::Vector2i &mousePos, const sf::Vector2f &displaySize, sf::Time dt) |
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void | ImGui::SFML::Render (sf::RenderTarget &target) |
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void | ImGui::SFML::Shutdown () |
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void | ImGui::SFML::UpdateFontTexture () |
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sf::Texture & | ImGui::SFML::GetFontTexture () |
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void | ImGui::SFML::SetActiveJoystickId (unsigned int joystickId) |
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void | ImGui::SFML::SetJoytickDPadThreshold (float threshold) |
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void | ImGui::SFML::SetJoytickLStickThreshold (float threshold) |
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void | ImGui::SFML::SetJoystickMapping (int action, unsigned int joystickButton) |
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void | ImGui::SFML::SetDPadXAxis (sf::Joystick::Axis dPadXAxis, bool inverted) |
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void | ImGui::SFML::SetDPadYAxis (sf::Joystick::Axis dPadYAxis, bool inverted) |
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void | ImGui::SFML::SetLStickXAxis (sf::Joystick::Axis lStickXAxis, bool inverted) |
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void | ImGui::SFML::SetLStickYAxis (sf::Joystick::Axis lStickYAxis, bool inverted) |
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void | ImGui::Image (const sf::Texture &texture, const sf::Color &tintColor, const sf::Color &borderColor) |
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void | ImGui::Image (const sf::Texture &texture, const sf::Vector2f &size, const sf::Color &tintColor, const sf::Color &borderColor) |
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void | ImGui::Image (const sf::Texture &texture, const sf::FloatRect &textureRect, const sf::Color &tintColor, const sf::Color &borderColor) |
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void | ImGui::Image (const sf::Texture &texture, const sf::Vector2f &size, const sf::FloatRect &textureRect, const sf::Color &tintColor, const sf::Color &borderColor) |
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void | ImGui::Image (const sf::Sprite &sprite, const sf::Color &tintColor, const sf::Color &borderColor) |
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void | ImGui::Image (const sf::Sprite &sprite, const sf::Vector2f &size, const sf::Color &tintColor, const sf::Color &borderColor) |
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bool | ImGui::ImageButton (const sf::Texture &texture, const int framePadding, const sf::Color &bgColor, const sf::Color &tintColor) |
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bool | ImGui::ImageButton (const sf::Texture &texture, const sf::Vector2f &size, const int framePadding, const sf::Color &bgColor, const sf::Color &tintColor) |
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bool | ImGui::ImageButton (const sf::Sprite &sprite, const int framePadding, const sf::Color &bgColor, const sf::Color &tintColor) |
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bool | ImGui::ImageButton (const sf::Sprite &sprite, const sf::Vector2f &size, const int framePadding, const sf::Color &bgColor, const sf::Color &tintColor) |
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void | ImGui::DrawLine (const sf::Vector2f &a, const sf::Vector2f &b, const sf::Color &color, float thickness) |
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void | ImGui::DrawRect (const sf::FloatRect &rect, const sf::Color &color, float rounding, int rounding_corners, float thickness) |
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void | ImGui::DrawRectFilled (const sf::FloatRect &rect, const sf::Color &color, float rounding, int rounding_corners) |
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