5 #include <SFML/System/Vector2.hpp> 6 #include <SFML/Graphics/Rect.hpp> 7 #include <SFML/Graphics/Color.hpp> 8 #include <SFML/System/Time.hpp> 9 #include <SFML/Window/Joystick.hpp> 25 void Init(sf::RenderWindow& window,
bool loadDefaultFont =
true);
26 void Init(sf::Window& window, sf::RenderTarget& target,
bool loadDefaultFont =
true);
30 void Update(sf::RenderWindow& window, sf::Time dt);
31 void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt);
32 void Update(
const sf::Vector2i& mousePos,
const sf::Vector2f& displaySize, sf::Time dt);
34 void Render(sf::RenderTarget& target);
47 void SetDPadXAxis(sf::Joystick::Axis dPadXAxis,
bool inverted =
false);
48 void SetDPadYAxis(sf::Joystick::Axis dPadYAxis,
bool inverted =
false);
49 void SetLStickXAxis(sf::Joystick::Axis lStickXAxis,
bool inverted =
false);
50 void SetLStickYAxis(sf::Joystick::Axis lStickYAxis,
bool inverted =
false);
56 void Image(
const sf::Texture& texture,
57 const sf::Color& tintColor = sf::Color::White,
58 const sf::Color& borderColor = sf::Color::Transparent);
59 void Image(
const sf::Texture& texture,
const sf::Vector2f&
size,
60 const sf::Color& tintColor = sf::Color::White,
61 const sf::Color& borderColor = sf::Color::Transparent);
62 void Image(
const sf::Texture& texture,
const sf::FloatRect& textureRect,
63 const sf::Color& tintColor = sf::Color::White,
64 const sf::Color& borderColor = sf::Color::Transparent);
65 void Image(
const sf::Texture& texture,
const sf::Vector2f& size,
const sf::FloatRect& textureRect,
66 const sf::Color& tintColor = sf::Color::White,
67 const sf::Color& borderColor = sf::Color::Transparent);
69 void Image(
const sf::Sprite& sprite,
70 const sf::Color& tintColor = sf::Color::White,
71 const sf::Color& borderColor = sf::Color::Transparent);
72 void Image(
const sf::Sprite& sprite,
const sf::Vector2f& size,
73 const sf::Color& tintColor = sf::Color::White,
74 const sf::Color& borderColor = sf::Color::Transparent);
77 bool ImageButton(
const sf::Texture& texture,
const int framePadding = -1,
78 const sf::Color& bgColor = sf::Color::Transparent,
79 const sf::Color& tintColor = sf::Color::White);
80 bool ImageButton(
const sf::Texture& texture,
const sf::Vector2f& size,
const int framePadding = -1,
81 const sf::Color& bgColor = sf::Color::Transparent,
const sf::Color& tintColor = sf::Color::White);
83 bool ImageButton(
const sf::Sprite& sprite,
const int framePadding = -1,
84 const sf::Color& bgColor = sf::Color::Transparent,
85 const sf::Color& tintColor = sf::Color::White);
86 bool ImageButton(
const sf::Sprite& sprite,
const sf::Vector2f& size,
const int framePadding = -1,
87 const sf::Color& bgColor = sf::Color::Transparent,
88 const sf::Color& tintColor = sf::Color::White);
91 void DrawLine(
const sf::Vector2f& a,
const sf::Vector2f& b,
const sf::Color& col,
float thickness = 1.0f);
92 void DrawRect(
const sf::FloatRect& rect,
const sf::Color&
color,
float rounding = 0.0f,
int rounding_corners = 0x0F,
float thickness = 1.0f);
93 void DrawRectFilled(
const sf::FloatRect& rect,
const sf::Color& color,
float rounding = 0.0f,
int rounding_corners = 0x0F);
96 #endif //# IMGUI_SFML_H void Update(sf::RenderWindow &window, sf::Time dt)
Definition: imgui-SFML.cpp:308
void Shutdown()
Definition: imgui-SFML.cpp:390
void DrawRectFilled(const sf::FloatRect &rect, const sf::Color &color, float rounding, int rounding_corners)
Definition: imgui-SFML.cpp:572
void Render(sf::RenderTarget &target)
Definition: imgui-SFML.cpp:383
void UpdateFontTexture()
Definition: imgui-SFML.cpp:402
GLint color
Definition: ym_gfx_sprite.c:19
void SetLStickYAxis(sf::Joystick::Axis lStickYAxis, bool inverted)
Definition: imgui-SFML.cpp:466
void DrawRect(const sf::FloatRect &rect, const sf::Color &color, float rounding, int rounding_corners, float thickness)
Definition: imgui-SFML.cpp:562
int GLenum UINT size
Definition: wglext.h:321
void Init(sf::RenderWindow &window, bool loadDefaultFont)
Definition: imgui-SFML.cpp:171
void SetDPadXAxis(sf::Joystick::Axis dPadXAxis, bool inverted)
Definition: imgui-SFML.cpp:448
sf::Texture & GetFontTexture()
Definition: imgui-SFML.cpp:417
void SetJoystickMapping(int action, unsigned int joystickButton)
Definition: imgui-SFML.cpp:440
void ProcessEvent(const sf::Event &event)
Definition: imgui-SFML.cpp:236
void Image(const sf::Texture &texture, const sf::Color &tintColor, const sf::Color &borderColor)
Definition: imgui-SFML.cpp:477
Definition: imgui-SFML.cpp:166
Definition: imgui-SFML.h:11
void DrawLine(const sf::Vector2f &a, const sf::Vector2f &b, const sf::Color &color, float thickness)
Definition: imgui-SFML.cpp:554
void SetLStickXAxis(sf::Joystick::Axis lStickXAxis, bool inverted)
Definition: imgui-SFML.cpp:460
void SetActiveJoystickId(unsigned int joystickId)
Definition: imgui-SFML.cpp:422
void SetJoytickDPadThreshold(float threshold)
Definition: imgui-SFML.cpp:428
void SetDPadYAxis(sf::Joystick::Axis dPadYAxis, bool inverted)
Definition: imgui-SFML.cpp:454
void SetJoytickLStickThreshold(float threshold)
Definition: imgui-SFML.cpp:434
bool ImageButton(const sf::Texture &texture, const int framePadding, const sf::Color &bgColor, const sf::Color &tintColor)
Definition: imgui-SFML.cpp:524