#include <imgui_internal.h>
ImGuiWindowTempData::ImGuiWindowTempData |
( |
| ) |
|
|
inline |
float ImGuiWindowTempData::ColumnsOffsetX |
float ImGuiWindowTempData::CurrentLineHeight |
float ImGuiWindowTempData::CurrentLineTextBaseOffset |
ImVec2 ImGuiWindowTempData::CursorMaxPos |
ImVec2 ImGuiWindowTempData::CursorPos |
ImVec2 ImGuiWindowTempData::CursorPosPrevLine |
ImVec2 ImGuiWindowTempData::CursorStartPos |
float ImGuiWindowTempData::GroupOffsetX |
float ImGuiWindowTempData::IndentX |
float ImGuiWindowTempData::ItemWidth |
ImVector<float> ImGuiWindowTempData::ItemWidthStack |
ImRect ImGuiWindowTempData::LastItemDisplayRect |
ImGuiID ImGuiWindowTempData::LastItemId |
ImRect ImGuiWindowTempData::LastItemRect |
float ImGuiWindowTempData::LogLinePosY |
bool ImGuiWindowTempData::MenuBarAppending |
ImVec2 ImGuiWindowTempData::MenuBarOffset |
bool ImGuiWindowTempData::NavHasScroll |
bool ImGuiWindowTempData::NavHideHighlightOneFrame |
int ImGuiWindowTempData::NavLayerActiveMask |
int ImGuiWindowTempData::NavLayerActiveMaskNext |
int ImGuiWindowTempData::NavLayerCurrent |
int ImGuiWindowTempData::NavLayerCurrentMask |
float ImGuiWindowTempData::PrevLineHeight |
float ImGuiWindowTempData::PrevLineTextBaseOffset |
int ImGuiWindowTempData::StackSizesBackup[6] |
float ImGuiWindowTempData::TextWrapPos |
ImVector<float> ImGuiWindowTempData::TextWrapPosStack |
int ImGuiWindowTempData::TreeDepth |
ImU32 ImGuiWindowTempData::TreeDepthMayJumpToParentOnPop |
The documentation for this struct was generated from the following file: