#include <imgui_internal.h>
| ImGuiWindowTempData::ImGuiWindowTempData |
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inline |
| float ImGuiWindowTempData::ColumnsOffsetX |
| float ImGuiWindowTempData::CurrentLineHeight |
| float ImGuiWindowTempData::CurrentLineTextBaseOffset |
| ImVec2 ImGuiWindowTempData::CursorMaxPos |
| ImVec2 ImGuiWindowTempData::CursorPos |
| ImVec2 ImGuiWindowTempData::CursorPosPrevLine |
| ImVec2 ImGuiWindowTempData::CursorStartPos |
| float ImGuiWindowTempData::GroupOffsetX |
| float ImGuiWindowTempData::IndentX |
| float ImGuiWindowTempData::ItemWidth |
| ImVector<float> ImGuiWindowTempData::ItemWidthStack |
| ImRect ImGuiWindowTempData::LastItemDisplayRect |
| ImGuiID ImGuiWindowTempData::LastItemId |
| ImRect ImGuiWindowTempData::LastItemRect |
| float ImGuiWindowTempData::LogLinePosY |
| bool ImGuiWindowTempData::MenuBarAppending |
| ImVec2 ImGuiWindowTempData::MenuBarOffset |
| bool ImGuiWindowTempData::NavHasScroll |
| bool ImGuiWindowTempData::NavHideHighlightOneFrame |
| int ImGuiWindowTempData::NavLayerActiveMask |
| int ImGuiWindowTempData::NavLayerActiveMaskNext |
| int ImGuiWindowTempData::NavLayerCurrent |
| int ImGuiWindowTempData::NavLayerCurrentMask |
| float ImGuiWindowTempData::PrevLineHeight |
| float ImGuiWindowTempData::PrevLineTextBaseOffset |
| int ImGuiWindowTempData::StackSizesBackup[6] |
| float ImGuiWindowTempData::TextWrapPos |
| ImVector<float> ImGuiWindowTempData::TextWrapPosStack |
| int ImGuiWindowTempData::TreeDepth |
| ImU32 ImGuiWindowTempData::TreeDepthMayJumpToParentOnPop |
The documentation for this struct was generated from the following file: